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- on mouseDown
- puppetSprite(5, 1)
- puppetSprite(11, 1)
- set the castNum of sprite 5 to 26
- set the castNum of sprite 11 to 27
- updateStage()
- startTimer()
- repeat while the timer < 15
- nothing()
- end repeat
- set the castNum of sprite 5 to 25
- set the castNum of sprite 11 to 31
- updateStage()
- startTimer()
- repeat while the timer < 15
- nothing()
- end repeat
- set the castNum of sprite 5 to 26
- set the castNum of sprite 11 to 27
- updateStage()
- startTimer()
- repeat while the timer < 15
- nothing()
- end repeat
- set the castNum of sprite 5 to 25
- set the castNum of sprite 11 to 31
- updateStage()
- puppetSprite(5, 0)
- puppetSprite(11, 0)
- go("game facts fade")
- end
-